GragasMatchups
Master every matchup: stats-driven builds, runes, skills, and laning insights, combined with Master-Tier tips and community contributions.
| Matchup | Threat | Games | WR | Gold @ 15 | Gold Diff | Tips | |
|---|---|---|---|---|---|---|---|
![]() Jax | Skill | 237 | 46% | +262 | -357 | 0 Jax is incredibly easy to counter with Gragas, but if played wrong you will fold pretty easily. Always save your E Mid-Late Jax has incredible split push, but you should have no issues clearing waves and keeping him off your tower. If you meet Jax in a teamfight you can look to peel him off your carries. Your kill window will open up once you complete Lost Chapter. Throw down some Q poke and keep him from engaging on you with your E Body Slam. Get him in lethal range, make him waste his abilities, and then combo & R as needed. | |
Skill Priority![]() Q Barrel Roll Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. The potency of the explosion increases over time. Enemies struck by the blast have their Move Speed slowed. ![]() E Body Slam Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them. ![]() W Drunken Rage Gragas samples his latest brew for 1 second. After finishing, he becomes boisterous and belligerent, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received. 48.0% WR 200 Matches Summoner Spells![]() ![]() 50.5% WR 91 Matches Skill Order![]() Barrel Roll Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. The potency of the explosion increases over time. Enemies struck by the blast have their Move Speed slowed. 3 4 5 7 9 ![]() Drunken Rage Gragas samples his latest brew for 1 second. After finishing, he becomes boisterous and belligerent, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received. 2 14 15 ![]() Body Slam Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them. 1 8 10 12 13 ![]() Explosive Cask Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius. 6 11 Gragas vs Jax Runes![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 47.8% WR138 Matches Starting Items![]() ![]() ![]() 46.8% WR 79 Matches Core Items![]() ![]() ![]() 50.0% WR 4 Matches 4th Item Options![]() 54.5% WR33 Matches ![]() 77.8% WR18 Matches ![]() 70.0% WR10 Matches 5th Item Options![]() 80.0% WR10 Matches ![]() 60.0% WR10 Matches ![]() 62.5% WR8 Matches 6th Item Options![]() 66.7% WR3 Matches ![]() 50.0% WR2 Matches ![]() 100.0% WR2 Matches Laning Phase (@15 min)Gold Diff+262 CS Diff+6 XP Diff+536 Ally Ganks1.13 Enemy Ganks1.05 End of GameTotal Gold Diff-357 Total CS Diff+1 Split PushCommunity Matchup Tips | |||||||
![]() Garen | Skill | 190 | 48% | -182 | -1,321 | +1 Garen is a fairly easy champion to neutralize and even get ahead on if they don't play to perfection. If Garen tries to open with Q Mid-Late Garen will be a powerhouse if he managed to get kills & tower gold. However if you went even you should be a much stronger teamfighter than him. Keep him peeled off your carries and look for a good pick with your R Your kill window will entirely depend on if Garen is playing poorly or not. This lane should be a stalemate all the way through but if you have Lost Chapter feel free to test the waters and look for trades with your Phase Rush combo. | |
![]() Aatrox | Not Favored | 188 | 54% | -526 | -821 | 0 Early on you'll want to sit back and stay healthy with W Mid-Late you and Aatrox should be at a stalemate. Focus on wave clearing and looking for roam potential. If you didn't get a significant lead Aatrox will be near impossible to take down alone. When you find yourself in a teamfight wait for Aatrox to burn his R Your kill window will entirely depend on how much poke you can lay down and how well you can avoid his Q The Darkin Blade. If you're confident go for it, but I personally wait for my Jungler before going for a kill. | |
![]() Zaahen | Hard | 174 | 47% | -2 | -707 | ||
![]() Riven | Favored | 166 | 49% | +33 | -798 | 0 The more experienced the Riven player the harder this matchup gets. It's very important to keep solid spacing so that Riven can't land her full Q Mid-Late Riven can hold her own in a sidelane with Tenacity as long as she has gone even. Riven will have lots of CDR to match yours so you won't have an easy opening at any point unless she whiffs everything. Keep waves cleared, keep mirroring her, and stay alive. In a teamfight you should be able to provide enough CC to disrupt any combo she tries on you or a teammate. Killing Riven isn't necessary and comes with a lot of risk. If Riven is playing poorly and you are confident you should be able to land kills as early as your Lost Chapter buy. Make sure you grab an early Oblivion Orb to keep trades in your favour. | |
![]() Renekton | Favored | 160 | 55% | -176 | -532 | 0 Riot has nerfed Renekton into the ground over time. Renekton is still able to nuke waves and even put pressure on you, but you can play to disengage with E Mid-Late Renekton likes to sidelane and powerfarm jungle camps so make sure you hit those before he can. Use your empowered Q Renekton can be hard to kill if they sustain well with their Q Cull the Meek, but if Renekton takes too much poke and takes too many bad trades you should be able to kill. Make sure you have the damage to kill him through a Q heal and R Dominus. | |
![]() Ornn | Favored | 151 | 49% | +4 | +297 | 0 Ornn for the most part is an incredibly easy lane. Early on you want to be avoiding poke from his Q Mid-Late Ornn won't have nearly as much strength in a sidelane as you will, but he will be able to provide his team with Item Upgrades and will look to group for teamfights. Keep in mind the tools you have available to cancel his engage from R With quick W-E trades you can get Ornn low pretty quickly. Once you have Lost Chapter you should have enough mana available to threaten a kill onto Ornn. If you're looking to displace him with R Explosive Cask, keep in mind he can cancel CC with his W Bellows Breath. | |
![]() Ambessa | Hard | 150 | 49% | -4 | -388 | ||
Master+ Last 30 Days
for his
Leap Strike or
Counter Strike. If Jax leaps on to you with
-
him for trade damage and Phase Rush
proc to get out of range. Once you have Lost Chapter
poke you should have good kill potential.






































Decisive Strike you can
Judgment on you he will easily put you in lethal range of
Demacian Justice. Also keep in mind that Garen's
Courage provides Tenacity against your
Explosive Cask.
The Darkin Blade. If you're going for trades you'll need to be very precise and unpredictable in your movements otherwise Aatrox will land all of his
Infernal Chains and you should be able to take him down once you have the mana pool to fight back. Oblivion Orb
will be a huge advantage once you get a hold of it.
World Ender, CC and kite him out, and then use your 

-AA-
or
. If you are inexperienced or otherwise not confident in this matchup you can play defensive, gather CS, and throw return combos if Riven tries to engage on you. 
Ruthless Predator. Avoid his
Cull the Meek so he isn't given extra healing, and respect his all in with
Dominus.
Volcanic Rupture, and avoiding the last tick of his
Bellows Breath so that he can't apply Brittle. If Ornn tries to
Searing Charge you can block it with
Call of the Forge God you can avoid getting hit by Body Slamming him if he's in close range or using
and go a scaling CDR build if you want.